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Rules added to the sequence of play
These rulebooks are the best places to put rules timed to happen at the start, at the end, or once each turn. (Each is run through at a carefully chosen moment in the relevant top-level rulebook.) It is also possible to have rules take effect at specific times of day or when certain events happen. Those belong to no rulebook, but are indexed here for convenience. Rules taking place when scenes begin and end can be found in the Scenes index.
ready natural weapons if no other weapon readied rule name unlist when the player wears the cloak of shadows blend into shadows rule name unlist when the player is shadowed possible detection rule name unlist when in the grassy meadow victory rule name unlist standard increase or reset the tension rule name unlist decide whether the action prevents undo rule name unlist (if the noun is a thing and the noun is ambiguously plural, notice the plurality of the noun; ...) | ||||
There are no rules in this rulebook. | ||||